Better autopilot, guiframe tweaking, fixed ui scaling, aicontroller bugfixes, human walk/run anim uses HandIK

This commit is contained in:
Regalis
2015-10-06 21:18:36 +03:00
parent f13a48ef52
commit db7128a475
37 changed files with 533 additions and 383 deletions
+11 -3
View File
@@ -265,7 +265,17 @@ namespace Subsurface
}
Hull.renderer.Render(graphics, cam, renderTargetAir, Cam.ShaderTransform);
spriteBatch.Begin(SpriteSortMode.BackToFront,
BlendState.AlphaBlend, SamplerState.LinearWrap,
null, null, null,
cam.Transform);
Submarine.DrawFront(spriteBatch);
spriteBatch.End();
if (GameMain.GameSession != null && GameMain.GameSession.Level != null)
{
GameMain.GameSession.Level.Render(graphics, cam);
@@ -289,8 +299,6 @@ namespace Subsurface
null, null, null,
cam.Transform);
Submarine.DrawFront(spriteBatch);
foreach (Character c in Character.CharacterList) c.DrawFront(spriteBatch);
if (GameMain.GameSession != null && GameMain.GameSession.Level != null)