Better autopilot, guiframe tweaking, fixed ui scaling, aicontroller bugfixes, human walk/run anim uses HandIK
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@@ -265,7 +265,17 @@ namespace Subsurface
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}
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Hull.renderer.Render(graphics, cam, renderTargetAir, Cam.ShaderTransform);
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spriteBatch.Begin(SpriteSortMode.BackToFront,
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BlendState.AlphaBlend, SamplerState.LinearWrap,
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null, null, null,
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cam.Transform);
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Submarine.DrawFront(spriteBatch);
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spriteBatch.End();
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if (GameMain.GameSession != null && GameMain.GameSession.Level != null)
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{
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GameMain.GameSession.Level.Render(graphics, cam);
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@@ -289,8 +299,6 @@ namespace Subsurface
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null, null, null,
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cam.Transform);
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Submarine.DrawFront(spriteBatch);
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foreach (Character c in Character.CharacterList) c.DrawFront(spriteBatch);
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if (GameMain.GameSession != null && GameMain.GameSession.Level != null)
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