Better autopilot, guiframe tweaking, fixed ui scaling, aicontroller bugfixes, human walk/run anim uses HandIK
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@@ -142,7 +142,7 @@ namespace Subsurface.Items.Components
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Limb limb;
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Structure structure;
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if ((limb = (f2.Body.UserData as Limb)) != null)
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{
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{
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attackResult = attack.DoDamage(null, limb.character, item.SimPosition, 1.0f);
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}
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else if ((structure = (f2.Body.UserData as Structure)) != null)
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