Better autopilot, guiframe tweaking, fixed ui scaling, aicontroller bugfixes, human walk/run anim uses HandIK
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@@ -1,5 +1,6 @@
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using Lidgren.Network;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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namespace Subsurface
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{
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@@ -21,7 +22,7 @@ namespace Subsurface
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set { Character.AnimController.TargetMovement = value; }
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}
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public Vector2 Position
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public Vector2 SimPosition
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{
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get { return Character.AnimController.Limbs[0].SimPosition; }
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}
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@@ -44,6 +45,11 @@ namespace Subsurface
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steeringManager = new SteeringManager(this);
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}
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public virtual void DebugDraw(SpriteBatch spriteBatch)
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{
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}
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public virtual void OnAttacked(IDamageable attacker, float amount) { }
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public virtual void SelectTarget(AITarget target) { }
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