Better autopilot, guiframe tweaking, fixed ui scaling, aicontroller bugfixes, human walk/run anim uses HandIK
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@@ -21,7 +21,7 @@
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<Sprite texture = "reactor.png" sourcerect="0,0,321,192" depth="0.8"/>
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<Reactor canbeselected = "true">
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<GuiFrame rect="0,0,0.6,0.7" alignment="Center" color="0.0,0.0,0.0,0.8"/>
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<GuiFrame rect="0,0,760,460" alignment="Center" color="0.0,0.0,0.0,0.6"/>
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<requireditem name="Fuel Rod" type="Contained" msg="Fuel required to run the engine"/>
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<StatusEffect type="OnActive" target="Contained" targetnames="Fuel Rod, Heat Absorber, Temperature Control Circuit" Condition="-0.1" />
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<sound file="reactor.ogg" type="OnActive" range="2000.0" volume="FissionRate" volumemultiplier="0.02" loop="true"/>
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