Better autopilot, guiframe tweaking, fixed ui scaling, aicontroller bugfixes, human walk/run anim uses HandIK

This commit is contained in:
Regalis
2015-10-06 21:18:36 +03:00
parent f13a48ef52
commit db7128a475
37 changed files with 533 additions and 383 deletions

View File

@@ -9,7 +9,7 @@
<Sprite texture ="engine.png" depth="0.8"/>
<Engine minvoltage="0.5" powerperforce="10.0" maxforce="500" canbeselected = "true">
<GuiFrame rect="0,0,0.3,0.3" alignment="Center" color="0.0,0.0,0.0,0.8"/>
<GuiFrame rect="0,0,350,160" alignment="Center" color="0.0,0.0,0.0,0.6"/>
<sound file="engine.ogg" type="OnActive" range="3000.0" volume="CurrentVolume" loop="true"/>
</Engine>
@@ -28,7 +28,7 @@
<Sprite texture ="fabricator.png" depth="0.8"/>
<Steering minvoltage="0.5" canbeselected = "true">
<GuiFrame rect="0,0,0.5,0.5" alignment="Center" color="0.0,0.0,0.0,0.8"/>
<GuiFrame rect="0,0,0.5,0.5" alignment="Center" color="0.0,0.0,0.0,0.6"/>
</Steering>
<Radar canbeselected = "true" powerconsumption="100">