Better autopilot, guiframe tweaking, fixed ui scaling, aicontroller bugfixes, human walk/run anim uses HandIK
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@@ -9,29 +9,29 @@
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<ragdoll headposition="120" headangle="-90"
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waveamplitude="50.0" wavelength="2500"
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swimspeed="2.0" walkspeed="1.0"
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swimspeed="2.0" walkspeed="1.5"
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stepsize ="20.0,20.0"
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legtorque="10"
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footrotation ="180.0"
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flip="true">
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<!-- head -->
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<limb id = "0" radius="30" height="86" mass = "6" type="Head" flip="true" steerforce="1.0" armorsector="0.0,180.0" armorvalue="10.0">
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<limb id = "0" radius="30" height="86" mass = "6" type="Head" flip="true" steerforce="1.0" armorsector="0.0,180.0" armor="10.0">
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<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="0,0,101,168" depth="0.02" origin="0.4,0.53"/>
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</limb>
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<!-- middle part -->
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<limb id = "1" width="42" height="61" mass = "6" flip="true" armorsector="0.0,180.0" armorvalue="10.0">
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<limb id = "1" width="42" height="61" mass = "6" flip="true" armorsector="0.0,180.0" armor="10.0">
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<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="3,168,59,64" depth="0.021" origin="0.3,0.65"/>
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</limb>
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<!-- middle part -->
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<limb id = "2" width="35" height="52" mass = "6" flip="true" armorsector="0.0,180.0" armorvalue="10.0">
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<limb id = "2" width="35" height="52" mass = "6" flip="true" armorsector="0.0,180.0" armor="10.0">
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<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="66,180,65,70" depth="0.022" origin="0.3,0.65"/>
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</limb>
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<!-- tail -->
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<limb id = "3" radius="20" mass = "6" type="Tail" flip="true" armorsector="0.0,180.0" armorvalue="10.0">
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<limb id = "3" radius="20" mass = "6" type="Tail" flip="true" armorsector="0.0,180.0" armor="10.0">
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<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="130,158,46,93" depth="0.023" origin="0.37,0.3"/>
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</limb>
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@@ -46,7 +46,7 @@
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<!-- ""claw" -->
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<limb id = "6" width="15" height="63" mass = "4" flip="true" pullpos="0.0,30.0" refjoint="0">
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<sprite texture="Content/Characters/Mantis/mantis.png" sourcerect="228,1,28,76" depth="0.01" origin="0.5,0.5"/>
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<attack type="PinchCW" range="120" duration="0.5" damage="30" stun="0.1" bleedingdamage="5" structuredamage="50" damagetype="slash"/>
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<attack type="PinchCW" range="200" duration="0.5" damage="30" stun="0.1" bleedingdamage="5" structuredamage="50" damagetype="slash"/>
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<sound file ="Content/Sounds/stepMetal.ogg"/>
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</limb>
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@@ -74,7 +74,7 @@
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<joint limb1="0" limb1anchor="16,2" limb2="4" limb2anchor="-5,-20" lowerlimit="-90" upperlimit="0"/>
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<joint limb1="4" limb1anchor="-2,21" limb2="5" limb2anchor="-5,-20" lowerlimit="-350" upperlimit="-280"/>
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<joint limb1="4" limb1anchor="-2,21" limb2="5" limb2anchor="-5,-20" lowerlimit="-290" upperlimit="-190"/>
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<joint limb1="5" limb1anchor="-2,27" limb2="6" limb2anchor="0,-30" lowerlimit="-190" upperlimit="-30"/>
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<joint limb1="0" limb1anchor="52,-34" limb2="7" limb2anchor="-4,-19" lowerlimit="-90" upperlimit="0"/>
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@@ -87,6 +87,6 @@
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<ai attackhumans="500" attackrooms="50.0" attackweaker="50" attackstronger="-30"
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sight="0.5" hearing="1.0"
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attackcooldown="5.0"/>
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attackcooldown="3.0"/>
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</character>
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