(d779d70f7) Merge branch 'dev' of https://github.com/Regalis11/Barotrauma-development into dev
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@@ -396,6 +396,8 @@ namespace Barotrauma
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private GUILayoutGroup subPreviewContainer;
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private GUILayoutGroup subPreviewContainer;
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private GUIButton loadGameButton;
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public Action<Submarine, string, string> StartNewGame;
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@@ -789,6 +789,10 @@ namespace Barotrauma
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GUI.Draw(Cam, spriteBatch);
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spriteBatch.Begin(SpriteSortMode.Deferred, null, null, null, GameMain.ScissorTestEnable);
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GUI.Draw(Cam, spriteBatch);
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GUI.Draw(Cam, spriteBatch);
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#if DEBUG
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@@ -835,6 +835,7 @@ namespace Barotrauma
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//make space for the entity menu
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for (int i = 0; i < dummyCharacter.Inventory.SlotPositions.Length; i++)
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{
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if (CharacterInventory.PersonalSlots.HasFlag(dummyCharacter.Inventory.SlotTypes[i])) { continue; }
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if (dummyCharacter.Inventory.SlotPositions[i].Y > GameMain.GraphicsHeight / 2)
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{
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dummyCharacter.Inventory.SlotPositions[i].Y -= 50 * GUI.Scale;
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