ReliableMessages for all reliable networkevents, netstats fix, own character is not networkplayer
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@@ -661,8 +661,7 @@ namespace Barotrauma.Networking
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if (server.ConnectionsCount>0)
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{
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server.SendMessage(message, recipientConnections,
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(networkEvent.IsImportant) ? NetDeliveryMethod.Unreliable : NetDeliveryMethod.ReliableUnordered, 0);
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server.SendMessage(message, recipientConnections, NetDeliveryMethod.Unreliable, 0);
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}
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}
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}
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