- item sprites visible in fabricator menu

- deth charge rotation fix
- sonar tweaking (ruin walls look slightly different from cave walls)
- connector sprite positioning fix
- repairtool is active when in use
This commit is contained in:
Regalis
2016-05-25 16:18:02 +03:00
parent b4af92ace2
commit da98ade77c
8 changed files with 53 additions and 32 deletions

View File

@@ -224,7 +224,7 @@ namespace Barotrauma
public static void Draw(SpriteBatch spriteBatch, bool editing = false)
{
for (int i = 0; i < MapEntity.mapEntityList.Count(); i++ )
for (int i = 0; i < MapEntity.mapEntityList.Count; i++ )
{
MapEntity.mapEntityList[i].Draw(spriteBatch, editing);
}
@@ -232,7 +232,7 @@ namespace Barotrauma
public static void DrawFront(SpriteBatch spriteBatch, bool editing = false)
{
for (int i = 0; i < MapEntity.mapEntityList.Count(); i++)
for (int i = 0; i < MapEntity.mapEntityList.Count; i++)
{
if (MapEntity.mapEntityList[i].Sprite == null || MapEntity.mapEntityList[i].Sprite.Depth < 0.5f)
MapEntity.mapEntityList[i].Draw(spriteBatch, editing, false);
@@ -241,7 +241,7 @@ namespace Barotrauma
public static void DrawBack(SpriteBatch spriteBatch, bool editing = false)
{
for (int i = 0; i < MapEntity.mapEntityList.Count(); i++)
for (int i = 0; i < MapEntity.mapEntityList.Count; i++)
{
if (MapEntity.mapEntityList[i].Sprite == null || MapEntity.mapEntityList[i].Sprite.Depth >= 0.5f)
MapEntity.mapEntityList[i].Draw(spriteBatch, editing, true);
@@ -608,7 +608,6 @@ namespace Barotrauma
foreach (string path in filePaths)
{
//Map savedMap = new Map(mapPath);
SavedSubmarines.Add(new Submarine(path));
}