- item sprites visible in fabricator menu
- deth charge rotation fix - sonar tweaking (ruin walls look slightly different from cave walls) - connector sprite positioning fix - repairtool is active when in use
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@@ -224,7 +224,7 @@ namespace Barotrauma
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public static void Draw(SpriteBatch spriteBatch, bool editing = false)
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{
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for (int i = 0; i < MapEntity.mapEntityList.Count(); i++ )
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for (int i = 0; i < MapEntity.mapEntityList.Count; i++ )
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{
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MapEntity.mapEntityList[i].Draw(spriteBatch, editing);
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}
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@@ -232,7 +232,7 @@ namespace Barotrauma
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public static void DrawFront(SpriteBatch spriteBatch, bool editing = false)
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{
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for (int i = 0; i < MapEntity.mapEntityList.Count(); i++)
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for (int i = 0; i < MapEntity.mapEntityList.Count; i++)
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{
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if (MapEntity.mapEntityList[i].Sprite == null || MapEntity.mapEntityList[i].Sprite.Depth < 0.5f)
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MapEntity.mapEntityList[i].Draw(spriteBatch, editing, false);
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@@ -241,7 +241,7 @@ namespace Barotrauma
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public static void DrawBack(SpriteBatch spriteBatch, bool editing = false)
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{
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for (int i = 0; i < MapEntity.mapEntityList.Count(); i++)
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for (int i = 0; i < MapEntity.mapEntityList.Count; i++)
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{
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if (MapEntity.mapEntityList[i].Sprite == null || MapEntity.mapEntityList[i].Sprite.Depth >= 0.5f)
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MapEntity.mapEntityList[i].Draw(spriteBatch, editing, true);
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@@ -608,7 +608,6 @@ namespace Barotrauma
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foreach (string path in filePaths)
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{
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//Map savedMap = new Map(mapPath);
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SavedSubmarines.Add(new Submarine(path));
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}
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