- item sprites visible in fabricator menu
- deth charge rotation fix - sonar tweaking (ruin walls look slightly different from cave walls) - connector sprite positioning fix - repairtool is active when in use
This commit is contained in:
@@ -131,6 +131,8 @@ namespace Barotrauma.Items.Components
|
||||
|
||||
ApplyStatusEffects(ActionType.OnActive, deltaTime, null);
|
||||
|
||||
if (minRotation == maxRotation) return;
|
||||
|
||||
float targetMidDiff = MathHelper.WrapAngle(targetRotation - (minRotation + maxRotation) / 2.0f);
|
||||
|
||||
float maxDist = (maxRotation - minRotation) / 2.0f;
|
||||
@@ -184,6 +186,7 @@ namespace Barotrauma.Items.Components
|
||||
Item projectile = projectiles[0].Item;
|
||||
|
||||
projectile.Drop();
|
||||
projectile.body.Dir = 1.0f;
|
||||
|
||||
projectile.body.ResetDynamics();
|
||||
projectile.body.Enabled = true;
|
||||
|
||||
Reference in New Issue
Block a user