- item sprites visible in fabricator menu
- deth charge rotation fix - sonar tweaking (ruin walls look slightly different from cave walls) - connector sprite positioning fix - repairtool is active when in use
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@@ -409,6 +409,8 @@ namespace Barotrauma.Items.Components
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SpriteEffects.None,
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0.0f);
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connector.Draw(spriteBatch, end, Color.White, new Vector2(10.0f, 10.0f), MathUtils.VectorToAngle(end - start)+MathHelper.PiOver2);
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if (draggingConnected == null && !wireEquipped)
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{
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if (mouseOn)
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