- item sprites visible in fabricator menu

- deth charge rotation fix
- sonar tweaking (ruin walls look slightly different from cave walls)
- connector sprite positioning fix
- repairtool is active when in use
This commit is contained in:
Regalis
2016-05-25 16:18:02 +03:00
parent b4af92ace2
commit da98ade77c
8 changed files with 53 additions and 32 deletions

View File

@@ -409,6 +409,8 @@ namespace Barotrauma.Items.Components
SpriteEffects.None,
0.0f);
connector.Draw(spriteBatch, end, Color.White, new Vector2(10.0f, 10.0f), MathUtils.VectorToAngle(end - start)+MathHelper.PiOver2);
if (draggingConnected == null && !wireEquipped)
{
if (mouseOn)