- item sprites visible in fabricator menu
- deth charge rotation fix - sonar tweaking (ruin walls look slightly different from cave walls) - connector sprite positioning fix - repairtool is active when in use
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@@ -11,7 +11,7 @@
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<Sprite texture ="railgunetc.png" depth="0.01" sourcerect="64,180,47,76"/>
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<Turret canbeselected = "true" linkable="true" barrelpos="23, 76"
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rotationlimits="90,90"
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rotationlimits="270,270"
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powerconsumption="0.0"/>
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<ConnectionPanel selectkey="Action" canbeselected = "true" msg="Rewire [Screwdriver]">
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@@ -28,7 +28,7 @@
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<Sprite texture="railgunetc.png" depth="0.8" sourcerect="0,160,61,96"/>
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<ItemContainer hideitems="false" drawinventory="true" capacity="1" itempos="30,-55" iteminterval="26,0" itemrotation="0" canbeselected = "true">
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<ItemContainer hideitems="false" drawinventory="true" capacity="1" itempos="30,-55" iteminterval="26,0" itemrotation="-90" canbeselected = "true">
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<Containable name="Depth Charge Shell"/>
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<Containable name="Nuclear Depth Charge"/>
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</ItemContainer>
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@@ -45,9 +45,9 @@
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<Item name="Steel Bar"/>
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</Deconstruct>
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<Sprite texture="railgunetc.png" sourcerect="113,188,47,68" depth ="0.5"/>
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<Sprite texture="railgunetc.png" sourcerect="114,210,68,47" depth ="0.5"/>
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<Body width="47" height="68" density="30"/>
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<Body width="68" height="47" density="30"/>
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<Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,20" handle2="10,20" aimable="false"/>
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@@ -74,9 +74,9 @@
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<Item name="Uranium Bar"/>
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</Deconstruct>
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<Sprite texture="railgunetc.png" sourcerect="163,188,46,68" depth="0.5"/>
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<Sprite texture="railgunetc.png" sourcerect="187,210,68,47" depth="0.5"/>
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<Body width="47" height="68" density="30"/>
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<Body width="68" height="47" density="30"/>
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<Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,20" handle2="10,20" aimable="false"/>
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Before Width: | Height: | Size: 58 KiB After Width: | Height: | Size: 58 KiB |
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