- item sprites visible in fabricator menu

- deth charge rotation fix
- sonar tweaking (ruin walls look slightly different from cave walls)
- connector sprite positioning fix
- repairtool is active when in use
This commit is contained in:
Regalis
2016-05-25 16:18:02 +03:00
parent b4af92ace2
commit da98ade77c
8 changed files with 53 additions and 32 deletions

View File

@@ -11,7 +11,7 @@
<Sprite texture ="railgunetc.png" depth="0.01" sourcerect="64,180,47,76"/>
<Turret canbeselected = "true" linkable="true" barrelpos="23, 76"
rotationlimits="90,90"
rotationlimits="270,270"
powerconsumption="0.0"/>
<ConnectionPanel selectkey="Action" canbeselected = "true" msg="Rewire [Screwdriver]">
@@ -28,7 +28,7 @@
<Sprite texture="railgunetc.png" depth="0.8" sourcerect="0,160,61,96"/>
<ItemContainer hideitems="false" drawinventory="true" capacity="1" itempos="30,-55" iteminterval="26,0" itemrotation="0" canbeselected = "true">
<ItemContainer hideitems="false" drawinventory="true" capacity="1" itempos="30,-55" iteminterval="26,0" itemrotation="-90" canbeselected = "true">
<Containable name="Depth Charge Shell"/>
<Containable name="Nuclear Depth Charge"/>
</ItemContainer>
@@ -45,9 +45,9 @@
<Item name="Steel Bar"/>
</Deconstruct>
<Sprite texture="railgunetc.png" sourcerect="113,188,47,68" depth ="0.5"/>
<Sprite texture="railgunetc.png" sourcerect="114,210,68,47" depth ="0.5"/>
<Body width="47" height="68" density="30"/>
<Body width="68" height="47" density="30"/>
<Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,20" handle2="10,20" aimable="false"/>
@@ -74,9 +74,9 @@
<Item name="Uranium Bar"/>
</Deconstruct>
<Sprite texture="railgunetc.png" sourcerect="163,188,46,68" depth="0.5"/>
<Sprite texture="railgunetc.png" sourcerect="187,210,68,47" depth="0.5"/>
<Body width="47" height="68" density="30"/>
<Body width="68" height="47" density="30"/>
<Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,20" handle2="10,20" aimable="false"/>

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