Option to supply a reason for banning/kicking, logic for handling question prompts in the debug console
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@@ -565,26 +565,23 @@ namespace Barotrauma.Networking
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{
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string disconnectMsg = inc.ReadString();
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switch (disconnectMsg)
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if (disconnectMsg.Contains("You have been disconnected") ||
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disconnectMsg.Contains("You have been banned") ||
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disconnectMsg.Contains("You have been kicked") ||
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disconnectMsg == "The server has been shut down")
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{
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case "The server has been shut down":
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case "You have been banned from the server":
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case "You have been kicked from the server":
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case "You have been disconnected because of excessive desync":
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case "You have been disconnected because syncing your client with the server took too long.":
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var msgBox = new GUIMessageBox("CONNECTION LOST", disconnectMsg);
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msgBox.Buttons[0].OnClicked += ReturnToServerList;
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break;
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default:
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reconnectBox = new GUIMessageBox(
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"CONNECTION LOST",
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"You have been disconnected from the server. Reconnecting...", new string[0]);
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connected = false;
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ConnectToServer(serverIP);
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break;
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var msgBox = new GUIMessageBox("CONNECTION LOST", disconnectMsg);
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msgBox.Buttons[0].OnClicked += ReturnToServerList;
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}
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else
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{
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reconnectBox = new GUIMessageBox(
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"CONNECTION LOST",
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"You have been disconnected from the server. Reconnecting...", new string[0]);
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connected = false;
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ConnectToServer(serverIP);
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}
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}
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break;
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}
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@@ -1244,7 +1241,7 @@ namespace Barotrauma.Networking
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return true;
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}
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public override void KickPlayer(string kickedName, bool ban, bool range = false)
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public override void KickPlayer(string kickedName, string reason, bool ban, bool range = false)
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{
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NetOutgoingMessage msg = client.CreateMessage();
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msg.Write((byte)ClientPacketHeader.SERVER_COMMAND);
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