diff --git a/Barotrauma/BarotraumaServer/ServerSource/Lua/LuaBarotraumaAdditions.cs b/Barotrauma/BarotraumaServer/ServerSource/Lua/LuaBarotraumaAdditions.cs index 5bed0546d..48cb62307 100644 --- a/Barotrauma/BarotraumaServer/ServerSource/Lua/LuaBarotraumaAdditions.cs +++ b/Barotrauma/BarotraumaServer/ServerSource/Lua/LuaBarotraumaAdditions.cs @@ -84,7 +84,7 @@ namespace Barotrauma public static void AddToSpawnQueue(ItemPrefab itemPrefab, Inventory inventory, object spawned = null) { - EntitySpawner.Spawner.AddToSpawnQueue(itemPrefab, inventory, onSpawned: (Item item) => + EntitySpawner.Spawner.AddToSpawnQueue(itemPrefab, inventory, null, null, onSpawned: (Item item) => { GameMain.Lua.CallFunction(spawned, new object[] { item }); });