statuseffect setvalue, new diving suit sprite & character slowdown, welded door sprite
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@@ -283,7 +283,7 @@ namespace Subsurface
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if (subList.CountChildren > 0 && subList.Selected == null) subList.Select(-1);
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if (GameModePreset.list.Count > 0 && modeList.Selected == null) modeList.Select(-1);
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if (infoFrame.children.Find(c => c.UserData as string == "playyourself") == null)
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if (playerFrame.children.Find(c => c.UserData as string == "playyourself") == null)
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{
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var playYourself = new GUITickBox(new Rectangle(-30, -30, 20, 20), "Play yourself", Alignment.TopLeft, playerFrame);
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playYourself.Selected = GameMain.Server.CharacterInfo != null;
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