statuseffect setvalue, new diving suit sprite & character slowdown, welded door sprite
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@@ -532,9 +532,9 @@ namespace Subsurface
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stream.Dispose();
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}
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catch
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catch (Exception e)
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{
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DebugConsole.ThrowError("Loading submarine ''" + file + "'' failed!");
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DebugConsole.ThrowError("Loading submarine ''" + file + "'' failed! ("+e.Message+")");
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return null;
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}
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}
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@@ -545,9 +545,9 @@ namespace Subsurface
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doc = XDocument.Load(file);
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}
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catch
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catch (Exception e)
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{
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DebugConsole.ThrowError("Loading submarine ''" + file + "'' failed!");
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DebugConsole.ThrowError("Loading submarine ''" + file + "'' failed! (" + e.Message + ")");
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return null;
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}
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}
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