statuseffect setvalue, new diving suit sprite & character slowdown, welded door sprite

This commit is contained in:
Regalis
2015-09-26 00:41:43 +03:00
parent 53e729ea11
commit da00b083ed
21 changed files with 137 additions and 57 deletions
Binary file not shown.

Before

Width:  |  Height:  |  Size: 21 KiB

After

Width:  |  Height:  |  Size: 38 KiB

+5 -3
View File
@@ -4,10 +4,11 @@
linkable="true"
pickdistance="150.0">
<Sprite texture ="door.png" sourcerect="0,0,48,208" depth="0.8" origin="0.5,0.5"/>
<Sprite texture ="door.png" sourcerect="0,0,48,208" depth="0.01" origin="0.5,0.5"/>
<Door>
<Sprite texture ="door.png" sourcerect="80,0,19,208" depth="0.0" origin="0.5,0.0"/>
<Sprite texture ="door.png" sourcerect="80,0,19,208" depth="0.05" origin="0.5,0.0"/>
<WeldedSprite texture ="door.png" sourcerect="104,0,48,208" depth="0.0" origin="0.0,0.0"/>
</Door>
<AiTarget sightrange="5000.0"/>
@@ -26,10 +27,11 @@
linkable="true"
pickdistance="150.0">
<Sprite texture ="door.png" sourcerect="0,0,48,208" depth="0.8" origin="0.5,0.5"/>
<Sprite texture ="door.png" sourcerect="0,0,48,208" depth="0.01" origin="0.5,0.5"/>
<Door window="0,-18,10,89">
<Sprite texture ="door.png" sourcerect="56,0,19,208" depth="0.0" origin="0.5,0.0"/>
<WeldedSprite texture ="door.png" sourcerect="104,0,48,208" depth="0.0" origin="0.0,0.0"/>
</Door>
<AiTarget sightrange="5000.0"/>