statuseffect setvalue, new diving suit sprite & character slowdown, welded door sprite

This commit is contained in:
Regalis
2015-09-26 00:41:43 +03:00
parent 53e729ea11
commit da00b083ed
21 changed files with 137 additions and 57 deletions
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+13 -8
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@@ -42,22 +42,27 @@
pickdistance="200"
price="200">
<Sprite texture ="DivingSuit.png" sourcerect="82,15,46,113" depth="0.5"/>
<Sprite texture ="DivingSuit.png" sourcerect="82,0,46,128" depth="0.55"/>
<Body width="37" height="113" density="5"/>
<Wearable slots="Head,Torso,Legs">
<sprite texture="DivingSuit.png" limb="Head" sourcerect="1,94,32,33" origin="0.5,0.5" depth="0.02"/>
<sprite texture="DivingSuit.png" limb="Torso" sourcerect="40,0,38,65" origin="0.5,0.33" depth="0.01"/>
<sprite texture="DivingSuit.png" limb="Torso" sourcerect="40,0,42,97" origin="0.5,0.55" depthlimb="Head" hidelimb="true"/>
<sprite texture="DivingSuit.png" limb="RightHand" sourcerect="21,0,18,50" origin="0.45,0.4"/>
<sprite texture="DivingSuit.png" limb="LeftHand" sourcerect="21,0,18,50" origin="0.45,0.4"/>
<sprite texture="DivingSuit.png" limb="RightHand" sourcerect="0,78,15,50" origin="0.45,0.4" hidelimb="true"/>
<sprite texture="DivingSuit.png" limb="LeftHand" sourcerect="0,78,15,50" origin="0.45,0.4" hidelimb="true"/>
<sprite texture="DivingSuit.png" limb="RightArm" sourcerect="0,0,18,40" origin="0.5,0.4" depth="0.005"/>
<sprite texture="DivingSuit.png" limb="LeftArm" sourcerect="0,0,18,40" origin="0.5,0.4" depth="0.005"/>
<sprite texture="DivingSuit.png" limb="RightArm" sourcerect="0,0,19,43" origin="0.5,0.4" depth="0.005" hidelimb="true"/>
<sprite texture="DivingSuit.png" limb="LeftArm" sourcerect="0,0,19,43" origin="0.5,0.4" depth="0.005" hidelimb="true"/>
<sprite texture="DivingSuit.png" limb="RightThigh" sourcerect="22,0,18,44" origin="0.5,0.5" depth="0.01" hidelimb="true"/>
<sprite texture="DivingSuit.png" limb="LeftThigh" sourcerect="22,0,18,44" origin="0.5,0.5" depth="0.01" hidelimb="true"/>
<sprite texture="DivingSuit.png" limb="RightLeg" sourcerect="17,47,21,51" origin="0.5,0.55" depth="0.02" hidelimb="true"/>
<sprite texture="DivingSuit.png" limb="LeftLeg" sourcerect="17,47,21,51" origin="0.5,0.55" depth="0.02" hidelimb="true"/>
<StatusEffect type="OnWearing" target="Contained,Character" targetnames="Oxygen Tank,human" Condition="-0.5" Oxygen="20.0"/>
<StatusEffect type="OnWearing" target="Character" PressureProtection="100.0"/>
<StatusEffect type="OnWearing" target="Character" PressureProtection="100.0" SpeedMultiplier="0.7" LowPassMultiplier="0.2" setvalue="true" disabledeltatime="true"/>
</Wearable>
<ItemContainer capacity="1" hideitems="true">
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+5 -3
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@@ -4,10 +4,11 @@
linkable="true"
pickdistance="150.0">
<Sprite texture ="door.png" sourcerect="0,0,48,208" depth="0.8" origin="0.5,0.5"/>
<Sprite texture ="door.png" sourcerect="0,0,48,208" depth="0.01" origin="0.5,0.5"/>
<Door>
<Sprite texture ="door.png" sourcerect="80,0,19,208" depth="0.0" origin="0.5,0.0"/>
<Sprite texture ="door.png" sourcerect="80,0,19,208" depth="0.05" origin="0.5,0.0"/>
<WeldedSprite texture ="door.png" sourcerect="104,0,48,208" depth="0.0" origin="0.0,0.0"/>
</Door>
<AiTarget sightrange="5000.0"/>
@@ -26,10 +27,11 @@
linkable="true"
pickdistance="150.0">
<Sprite texture ="door.png" sourcerect="0,0,48,208" depth="0.8" origin="0.5,0.5"/>
<Sprite texture ="door.png" sourcerect="0,0,48,208" depth="0.01" origin="0.5,0.5"/>
<Door window="0,-18,10,89">
<Sprite texture ="door.png" sourcerect="56,0,19,208" depth="0.0" origin="0.5,0.0"/>
<WeldedSprite texture ="door.png" sourcerect="104,0,48,208" depth="0.0" origin="0.0,0.0"/>
</Door>
<AiTarget sightrange="5000.0"/>
+1 -1
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@@ -5,7 +5,7 @@
Tags="smallitem"
pickdistance="150">
<Sprite texture ="idcard.png" depth="0.8f"/>
<Sprite texture ="idcard.png" depth="0.8"/>
<Body width="16" height="16"/>