- Moved all console commands to their respective services and added via injector service.
- Fixed LuaCs IsCsEnabled prompt not working. - Add settings profiles support.
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using System;
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using System.Collections.Concurrent;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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namespace Barotrauma.LuaCs;
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public class ConsoleCommandsService : IConsoleCommandsService
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{
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private readonly ConcurrentDictionary<string, DebugConsole.Command> _registeredCommands = new();
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public void Dispose()
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{
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if (!ModUtils.Threading.CheckIfClearAndSetBool(ref _isDisposed))
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{
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return;
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}
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foreach (var cmd in _registeredCommands.Values.ToImmutableArray())
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{
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DebugConsole.Commands.Remove(cmd);
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}
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_registeredCommands.Clear();
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}
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private int _isDisposed = 0;
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public bool IsDisposed
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{
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get => ModUtils.Threading.GetBool(ref _isDisposed);
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private set => ModUtils.Threading.SetBool(ref _isDisposed, value);
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}
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public FluentResults.Result RegisterCommand(string name, string help, Action<string[]> onExecute, Func<string[][]> getValidArgs = null, bool isCheat = false)
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{
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IService.CheckDisposed(this);
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var cmd = new DebugConsole.Command(name, help, onExecute, getValidArgs, isCheat);
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if (!_registeredCommands.TryAdd(name, cmd))
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{
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return FluentResults.Result.Fail($"{nameof(RegisterCommand)}: A command with the name '{name}' is already added.");
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}
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DebugConsole.Commands.Add(cmd);
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return FluentResults.Result.Ok();
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}
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public void RemoveCommand(string name)
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{
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IService.CheckDisposed(this);
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if (_registeredCommands.TryRemove(name, out DebugConsole.Command cmd))
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{
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DebugConsole.Commands.Remove(cmd);
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}
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}
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public void RemoveRegisteredCommands()
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{
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IService.CheckDisposed(this);
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foreach (var cmd in _registeredCommands.Values.ToImmutableArray())
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{
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DebugConsole.Commands.Remove(cmd);
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}
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_registeredCommands.Clear();
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}
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}
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