- disabled FOW blurring (made it possible to see through corners) and re-enabled penumbra

- fixed structures being assigned the misc category by default
- turrets don't require a barrel sprite
- OnImpact statuseffect is applied when a projectile hits something
- WIP depth charges
This commit is contained in:
Regalis
2016-05-13 18:00:31 +03:00
parent aaa84ef4ac
commit d884f84346
13 changed files with 239 additions and 83 deletions

View File

@@ -94,7 +94,7 @@ namespace Barotrauma
MapEntityCategory category;
if (!Enum.TryParse(ToolBox.GetAttributeString(element, "category", "Misc"), true, out category))
if (!Enum.TryParse(ToolBox.GetAttributeString(element, "category", "Structure"), true, out category))
{
category = MapEntityCategory.Structure;
}