- disabled FOW blurring (made it possible to see through corners) and re-enabled penumbra
- fixed structures being assigned the misc category by default - turrets don't require a barrel sprite - OnImpact statuseffect is applied when a projectile hits something - WIP depth charges
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@@ -94,7 +94,7 @@ namespace Barotrauma
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MapEntityCategory category;
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if (!Enum.TryParse(ToolBox.GetAttributeString(element, "category", "Misc"), true, out category))
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if (!Enum.TryParse(ToolBox.GetAttributeString(element, "category", "Structure"), true, out category))
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{
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category = MapEntityCategory.Structure;
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}
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