- disabled FOW blurring (made it possible to see through corners) and re-enabled penumbra
- fixed structures being assigned the misc category by default - turrets don't require a barrel sprite - OnImpact statuseffect is applied when a projectile hits something - WIP depth charges
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@@ -172,6 +172,7 @@ namespace Barotrauma.Items.Components
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}
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ApplyStatusEffects(ActionType.OnUse, 1.0f);
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ApplyStatusEffects(ActionType.OnImpact, 1.0f);
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item.body.FarseerBody.OnCollision -= OnProjectileCollision;
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