- disabled FOW blurring (made it possible to see through corners) and re-enabled penumbra

- fixed structures being assigned the misc category by default
- turrets don't require a barrel sprite
- OnImpact statuseffect is applied when a projectile hits something
- WIP depth charges
This commit is contained in:
Regalis
2016-05-13 18:00:31 +03:00
parent aaa84ef4ac
commit d884f84346
13 changed files with 239 additions and 83 deletions
@@ -172,6 +172,7 @@ namespace Barotrauma.Items.Components
}
ApplyStatusEffects(ActionType.OnUse, 1.0f);
ApplyStatusEffects(ActionType.OnImpact, 1.0f);
item.body.FarseerBody.OnCollision -= OnProjectileCollision;