- disabled FOW blurring (made it possible to see through corners) and re-enabled penumbra
- fixed structures being assigned the misc category by default - turrets don't require a barrel sprite - OnImpact statuseffect is applied when a projectile hits something - WIP depth charges
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@@ -32,7 +32,7 @@
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linkable="true"
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pickdistance="150">
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<Sprite texture ="railguncontroller.png" depth="0.8" sourcerect="0,0,61,97"/>
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<Sprite texture ="railgunetc.png" depth="0.8" sourcerect="182,0,61,97"/>
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<Controller UserPos="-1.0" direction ="Right" canbeselected = "true">
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<limbposition limb="Head" position="-5,-62"/>
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@@ -54,13 +54,12 @@
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linkable="true"
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pickdistance="150">
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<Sprite texture ="railgunloader.png" depth =" 0.8"/>
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<Sprite texture ="railgunetc.png" depth="0.8" sourcerect="0,0,177,128"/>
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<ItemContainer hideitems="false" drawinventory="true" capacity="6" slotsperrow="6" itempos="24,-75" iteminterval="26,0" itemrotation="90" canbeselected = "true">
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<Containable name="Railgun Shell"/>
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<Containable name="Nuclear Shell"/>
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</ItemContainer>
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</ItemContainer>
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</Item>
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<Item
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@@ -111,7 +110,7 @@
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<Projectile launchimpulse="80.0">
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<Attack damage="1000" bleedingdamage="10" structuredamage="200" damagetype="Blunt"/>
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<StatusEffect type="OnUse" Condition="-100.0" stun="10.0" disabledeltatime="true" sound="Content/Items/Reactor/explosion.ogg">
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<StatusEffect type="OnUse" Condition="-100.0" stun="10.0" disabledeltatime="true" sound="Content/Items/Weapons/bigexplosion.ogg">
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<Explosion range="1000.0" structuredamage="1000" damage="1000" stun="10" force="50.0"/>
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</StatusEffect>
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</Projectile>
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