- disabled FOW blurring (made it possible to see through corners) and re-enabled penumbra

- fixed structures being assigned the misc category by default
- turrets don't require a barrel sprite
- OnImpact statuseffect is applied when a projectile hits something
- WIP depth charges
This commit is contained in:
Regalis
2016-05-13 18:00:31 +03:00
parent aaa84ef4ac
commit d884f84346
13 changed files with 239 additions and 83 deletions
+4 -5
View File
@@ -32,7 +32,7 @@
linkable="true"
pickdistance="150">
<Sprite texture ="railguncontroller.png" depth="0.8" sourcerect="0,0,61,97"/>
<Sprite texture ="railgunetc.png" depth="0.8" sourcerect="182,0,61,97"/>
<Controller UserPos="-1.0" direction ="Right" canbeselected = "true">
<limbposition limb="Head" position="-5,-62"/>
@@ -54,13 +54,12 @@
linkable="true"
pickdistance="150">
<Sprite texture ="railgunloader.png" depth =" 0.8"/>
<Sprite texture ="railgunetc.png" depth="0.8" sourcerect="0,0,177,128"/>
<ItemContainer hideitems="false" drawinventory="true" capacity="6" slotsperrow="6" itempos="24,-75" iteminterval="26,0" itemrotation="90" canbeselected = "true">
<Containable name="Railgun Shell"/>
<Containable name="Nuclear Shell"/>
</ItemContainer>
</ItemContainer>
</Item>
<Item
@@ -111,7 +110,7 @@
<Projectile launchimpulse="80.0">
<Attack damage="1000" bleedingdamage="10" structuredamage="200" damagetype="Blunt"/>
<StatusEffect type="OnUse" Condition="-100.0" stun="10.0" disabledeltatime="true" sound="Content/Items/Reactor/explosion.ogg">
<StatusEffect type="OnUse" Condition="-100.0" stun="10.0" disabledeltatime="true" sound="Content/Items/Weapons/bigexplosion.ogg">
<Explosion range="1000.0" structuredamage="1000" damage="1000" stun="10" force="50.0"/>
</StatusEffect>
</Projectile>