- disabled FOW blurring (made it possible to see through corners) and re-enabled penumbra
- fixed structures being assigned the misc category by default - turrets don't require a barrel sprite - OnImpact statuseffect is applied when a projectile hits something - WIP depth charges
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@@ -266,6 +266,8 @@
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<Throwable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" throwforce="4.0" aimpos="35,-10"/>
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<LightComponent LightColor="1.0,0.0,0.0,1.0" Flicker="0.5" range="600" IsOn="false">
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<sprite texture="Content/Lights/light.png" sourcerect="33,0,31,39"/>
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<StatusEffect type="OnUse" target="This" IsOn="true"/>
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<StatusEffect type="OnActive" target="This" Condition="-0.5">
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