- disabled FOW blurring (made it possible to see through corners) and re-enabled penumbra
- fixed structures being assigned the misc category by default - turrets don't require a barrel sprite - OnImpact statuseffect is applied when a projectile hits something - WIP depth charges
This commit is contained in:
@@ -266,6 +266,8 @@
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<Throwable slots="Any,RightHand,LeftHand" holdpos="0,0" handle1="0,0" throwforce="4.0" aimpos="35,-10"/>
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<LightComponent LightColor="1.0,0.0,0.0,1.0" Flicker="0.5" range="600" IsOn="false">
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<sprite texture="Content/Lights/light.png" sourcerect="33,0,31,39"/>
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<StatusEffect type="OnUse" target="This" IsOn="true"/>
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<StatusEffect type="OnActive" target="This" Condition="-0.5">
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@@ -0,0 +1,102 @@
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<?xml version="1.0" encoding="utf-8" ?>
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<Items>
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<Item
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name="Depth Charge Tube"
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category="Machine"
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focusonselected="true"
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offsetonselected="700"
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linkable="true"
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pickdistance="150">
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<Sprite texture ="railgunetc.png" depth="0.01" sourcerect="64,180,47,76"/>
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<Turret canbeselected = "true" linkable="true" barrelpos="23, 76"
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rotationlimits="90,90"
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powerconsumption="0.0">
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<StatusEffect type="OnUse" target="This" sound="Content/Items/Weapons/railgun.ogg">
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<Explosion range="1000.0" structuredamage="0" force="0.01" camerashake="10.0"/>
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</StatusEffect>
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</Turret>
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<ConnectionPanel selectkey="Action" canbeselected = "true" msg="Rewire [Screwdriver]">
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<requireditem name="Screwdriver,Wire" type="Equipped"/>
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<input name="power_in"/>
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<input name="position_in"/>
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<input name="trigger_in"/>
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</ConnectionPanel>
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</Item>
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<Item
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name="Depth Charge Loader"
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category="Machine"
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linkable="true"
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pickdistance="150">
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<Sprite texture="railgunetc.png" depth="0.8" sourcerect="0,160,61,96"/>
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<ItemContainer hideitems="false" drawinventory="true" capacity="1" itempos="30,-55" iteminterval="26,0" itemrotation="0" canbeselected = "true">
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<Containable name="Depth Charge Shell"/>
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<Containable name="Nuclear Depth Charge"/>
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</ItemContainer>
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</Item>
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<Item
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name="Depth Charge Shell"
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category="Misc"
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pickdistance="150"
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price="50">
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<Deconstruct time="10">
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<Item name="Steel Bar"/>
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<Item name="Steel Bar"/>
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</Deconstruct>
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<Sprite texture="railgunetc.png" sourcerect="113,188,47,68" depth ="0.5"/>
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<Body width="47" height="68" density="30"/>
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<Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,20" handle2="10,20" aimable="false"/>
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<Projectile launchimpulse="5.0">
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<Attack damage="1" structuredamage="1" damagetype="Blunt"/>
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<StatusEffect type="OnImpact" target="Contained" Condition="-100.0"/>
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</Projectile>
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<ItemContainer hideitems="true" capacity="1" canbeselected = "true">
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<Containable name="smallitem"/>
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<Containable name="explosive"/>
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</ItemContainer>
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</Item>
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<Item
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name="Nuclear Depth Charge"
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category="Misc"
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pickdistance="150"
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price="50">
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<Deconstruct time="20">
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<Item name="Steel Bar"/>
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<Item name="Steel Bar"/>
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<Item name="Uranium Bar"/>
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</Deconstruct>
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<Sprite texture="railgunetc.png" sourcerect="163,188,46,68" depth="0.5"/>
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<Body width="47" height="68" density="30"/>
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<Holdable slots="RightHand+LeftHand" holdpos="0,-50" handle1="-10,20" handle2="10,20" aimable="false"/>
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<Projectile launchimpulse="5.0">
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<StatusEffect type="OnImpact" Condition="-100.0" stun="10.0" disabledeltatime="true" sound="Content/Items/Weapons/bigexplosion.ogg">
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<Explosion range="1000.0" structuredamage="1000" damage="1000" stun="10" force="50.0"/>
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</StatusEffect>
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<StatusEffect type="OnImpact" target="Contained" Condition="-100.0"/>
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</Projectile>
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<ItemContainer hideitems="true" capacity="1" canbeselected = "true">
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<Containable name="smallitem"/>
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<Containable name="explosive"/>
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</ItemContainer>
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</Item>
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</Items>
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@@ -32,7 +32,7 @@
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linkable="true"
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pickdistance="150">
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<Sprite texture ="railguncontroller.png" depth="0.8" sourcerect="0,0,61,97"/>
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<Sprite texture ="railgunetc.png" depth="0.8" sourcerect="182,0,61,97"/>
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<Controller UserPos="-1.0" direction ="Right" canbeselected = "true">
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<limbposition limb="Head" position="-5,-62"/>
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@@ -54,13 +54,12 @@
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linkable="true"
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pickdistance="150">
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<Sprite texture ="railgunloader.png" depth =" 0.8"/>
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<Sprite texture ="railgunetc.png" depth="0.8" sourcerect="0,0,177,128"/>
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<ItemContainer hideitems="false" drawinventory="true" capacity="6" slotsperrow="6" itempos="24,-75" iteminterval="26,0" itemrotation="90" canbeselected = "true">
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<Containable name="Railgun Shell"/>
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<Containable name="Nuclear Shell"/>
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</ItemContainer>
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</ItemContainer>
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</Item>
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<Item
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@@ -111,7 +110,7 @@
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<Projectile launchimpulse="80.0">
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<Attack damage="1000" bleedingdamage="10" structuredamage="200" damagetype="Blunt"/>
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<StatusEffect type="OnUse" Condition="-100.0" stun="10.0" disabledeltatime="true" sound="Content/Items/Reactor/explosion.ogg">
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<StatusEffect type="OnUse" Condition="-100.0" stun="10.0" disabledeltatime="true" sound="Content/Items/Weapons/bigexplosion.ogg">
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<Explosion range="1000.0" structuredamage="1000" damage="1000" stun="10" force="50.0"/>
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</StatusEffect>
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</Projectile>
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