(cd17ab725) Cleanup.
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@@ -85,12 +85,18 @@ namespace Barotrauma
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if (Character.Submarine != null || SelectedAiTarget?.Entity?.Submarine != null)
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{
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if (steeringManager != insideSteering) insideSteering.Reset();
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if (steeringManager != insideSteering)
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{
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insideSteering.Reset();
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}
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steeringManager = insideSteering;
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}
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else
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{
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if (steeringManager != outsideSteering) outsideSteering.Reset();
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if (steeringManager != outsideSteering)
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{
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outsideSteering.Reset();
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}
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steeringManager = outsideSteering;
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}
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@@ -117,7 +117,7 @@ namespace Barotrauma
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// Take the sub position into account in the sim pos
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if (character.Submarine == null && Target.Submarine != null)
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{
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currTargetSimPos += Target.Submarine.SimPosition;
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//currTargetSimPos += Target.Submarine.SimPosition;
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}
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else if (character.Submarine != null && Target.Submarine == null)
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{
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@@ -165,8 +165,8 @@ namespace Barotrauma
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{
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Vector2 nodePos = node.Position;
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float xDiff = System.Math.Abs(start.X - nodePos.X);
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float yDiff = System.Math.Abs(start.Y - nodePos.Y);
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float xDiff = Math.Abs(start.X - nodePos.X);
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float yDiff = Math.Abs(start.Y - nodePos.Y);
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if (yDiff > 1.0f && node.Waypoint.Ladders == null && node.Waypoint.Stairs == null)
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{
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