Hull-specific ambient lighting: light sources increase the amount of ambient light in rooms and the light can spread to adjacent rooms through gaps. Allows making the default ambient light much darker without making shadows look too dark in fully lit subs.
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Before Width: | Height: | Size: 2.8 KiB After Width: | Height: | Size: 3.7 KiB |
@@ -10,8 +10,8 @@
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<Sprite texture="lamp.png" sourcerect="0,0,16,32" depth="0.8"/>
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<LightComponent color="1.0,1.0,1.0,1.0" range ="800.0" powerconsumption="5">
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<sprite texture="Content/Items/Electricity/lamp.png" sourcerect="33,0,31,39"/>
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<LightComponent lightcolor="1.0,1.0,1.0,1.0" range ="800.0" powerconsumption="5">
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<sprite texture="Content/Items/Electricity/lamp.png" sourcerect="33,0,31,37"/>
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</LightComponent>
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<ConnectionPanel selectkey="Action" canbeselected = "true" msg="Rewire [Screwdriver]">
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@@ -20,8 +20,25 @@
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<input name="toggle"/>
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<input name="set_state"/>
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</ConnectionPanel>
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</Item>
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<Item
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name="Emergency Light"
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category="Electrical"
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Tags="smallitem"
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pickdistance="150">
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<Sprite texture="lamp.png" sourcerect="0,48,48,16" depth="0.8"/>
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<LightComponent lightcolor="1.0,0.0,0.0,0.2" range="500.0" IsOn="true">
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<sprite texture="Content/Items/Electricity/lamp.png" sourcerect="0,48,48,16"/>
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</LightComponent>
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<ConnectionPanel selectkey="Action" canbeselected = "true" msg="Rewire [Screwdriver]">
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<requireditem name="Screwdriver,Wire" type="Equipped"/>
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<input name="toggle"/>
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<input name="set_state"/>
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</ConnectionPanel>
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</Item>
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</Items>
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