misc UI stuff, gamesession additions, limbs don't have individual health anymore, background music
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@@ -118,7 +118,7 @@ namespace Subsurface.Items.Components
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{
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if (character.SecondaryKeyDown.State)
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{
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targetLimb.Damage -= limbFixAmount;
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targetLimb.character.Health += limbFixAmount;
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isActive = true;
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}
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}
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