misc UI stuff, gamesession additions, limbs don't have individual health anymore, background music

This commit is contained in:
Regalis
2015-06-09 18:18:34 +03:00
parent d3896383fd
commit d7fde606e9
50 changed files with 595 additions and 282 deletions
+4 -5
View File
@@ -108,9 +108,8 @@ namespace Subsurface.Items.Components
public override void Update(float deltaTime, Camera cam)
{
ApplyStatusEffects(ActionType.OnActive, deltaTime, null);
//ApplyStatusEffects(ActionType.OnActive, deltaTime, null);
fissionRate = Math.Min(fissionRate, AvailableFuel);
float heat = 100 * fissionRate;
@@ -128,7 +127,7 @@ namespace Subsurface.Items.Components
{
if (powerUpTask==null || powerUpTask.IsFinished)
{
powerUpTask = new PropertyTask(Game1.gameSession.taskManager, item, IsRunning, 20.0f, "Power up the reactor");
powerUpTask = new PropertyTask(item, IsRunning, 50.0f, "Power up the reactor");
}
}
@@ -208,7 +207,7 @@ namespace Subsurface.Items.Components
{
if (item.Condition <= 0.0f) return;
new RepairTask(Game1.gameSession.taskManager, item, 50.0f, "Reactor meltdown!");
new RepairTask(item, 60.0f, "Reactor meltdown!");
item.Condition = 0.0f;
fissionRate = 0.0f;
coolingRate = 0.0f;