misc UI stuff, gamesession additions, limbs don't have individual health anymore, background music
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@@ -3,27 +3,29 @@ using System.Collections.Generic;
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namespace Subsurface
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{
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class GUIMessageBox
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class GUIMessageBox : GUIFrame
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{
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public static Queue<GUIMessageBox> messageBoxes = new Queue<GUIMessageBox>();
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const int DefaultWidth=400, DefaultHeight=200;
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public delegate bool OnClickedHandler(GUIButton button, object obj);
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public OnClickedHandler OnClicked;
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//public delegate bool OnClickedHandler(GUIButton button, object obj);
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//public OnClickedHandler OnClicked;
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GUIFrame frame;
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//GUIFrame frame;
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GUIButton[] buttons;
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public GUIMessageBox(string header, string text)
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: this(header, text, new string[] {"OK"})
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{ }
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public GUIMessageBox(string header, string text, string[] buttons, Alignment textAlignment = (Alignment.Left |Alignment.Top))
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{
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frame = new GUIFrame(new Rectangle(Game1.GraphicsWidth/2-DefaultWidth/2, Game1.GraphicsHeight/2-DefaultHeight/2, DefaultWidth, DefaultHeight),
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GUI.style.backGroundColor, Alignment.CenterX, GUI.style);
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frame.Padding = GUI.style.smallPadding;
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this.buttons[0].OnClicked = OkClicked;
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}
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public GUIMessageBox(string header, string text, string[] buttons, Alignment textAlignment = (Alignment.Left | Alignment.Top))
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: base(new Rectangle(Game1.GraphicsWidth / 2 - DefaultWidth / 2, Game1.GraphicsHeight / 2 - DefaultHeight / 2, DefaultWidth, DefaultHeight),
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GUI.style.backGroundColor, Alignment.CenterX, GUI.style)
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{
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Padding = GUI.style.smallPadding;
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if (buttons == null || buttons.Length == 0)
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{
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@@ -31,24 +33,25 @@ namespace Subsurface
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return;
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}
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new GUITextBlock(new Rectangle(0, 5, 0, 30), header, Color.Transparent, Color.White, textAlignment, frame, true);
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new GUITextBlock(new Rectangle(0,50,0,DefaultHeight-70),text, Color.Transparent, Color.White, textAlignment, frame, true);
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new GUITextBlock(new Rectangle(0, 0, 0, 30), header, Color.Transparent, Color.White, textAlignment, this, true);
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new GUITextBlock(new Rectangle(0, 30, 0, DefaultHeight - 70), text, Color.Transparent, Color.White, textAlignment, this, true);
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int x = 0;
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this.buttons = new GUIButton[buttons.Length];
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for (int i=0; i<buttons.Length; i++)
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for (int i = 0; i < buttons.Length; i++)
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{
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this.buttons[i] = new GUIButton(new Rectangle(x,0,150,30), buttons[i], GUI.style, Alignment.Left, frame);
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this.buttons[i].OnClicked = ButtonClicked;
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this.buttons[i] = new GUIButton(new Rectangle(x, 0, 150, 30), buttons[i], GUI.style, Alignment.Left | Alignment.Bottom, this);
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x += this.buttons[i].Rect.Width + 20;
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}
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messageBoxes.Enqueue(this);
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}
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private bool ButtonClicked(GUIButton button, object obj)
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private bool OkClicked(GUIButton button, object obj)
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{
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if (OnClicked==null) return true;
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return OnClicked(button, obj);
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messageBoxes.Dequeue();
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return true;
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}
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}
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