misc UI stuff, gamesession additions, limbs don't have individual health anymore, background music

This commit is contained in:
Regalis
2015-06-09 18:18:34 +03:00
parent d3896383fd
commit d7fde606e9
50 changed files with 595 additions and 282 deletions
+16
View File
@@ -272,10 +272,26 @@ namespace Subsurface
if (Character.Controlled != null) Character.Controlled.DrawHud(spriteBatch, cam);
DrawMessages(spriteBatch, (float)deltaTime);
if (GUIMessageBox.messageBoxes.Count>0)
{
var messageBox = GUIMessageBox.messageBoxes.Peek();
if (messageBox != null) messageBox.Draw(spriteBatch);
}
DebugConsole.Draw(spriteBatch);
}
public static void Update(float deltaTime)
{
if (GUIMessageBox.messageBoxes.Count > 0)
{
var messageBox = GUIMessageBox.messageBoxes.Peek();
if (messageBox != null) messageBox.Update(deltaTime);
}
}
public static void AddMessage(string message, Color color, float lifeTime = 3.0f)
{
Vector2 currPos = new Vector2(Game1.GraphicsWidth / 2.0f, Game1.GraphicsHeight * 0.7f);
+3 -4
View File
@@ -51,7 +51,7 @@ namespace Subsurface
public override void Draw(SpriteBatch spriteBatch)
{
if (rect.Contains(PlayerInput.GetMouseState.Position) && Enabled)
if (rect.Contains(PlayerInput.GetMouseState.Position) && Enabled && (MouseOn == this || IsParentOf(MouseOn)))
{
state = ComponentState.Hover;
if (PlayerInput.GetMouseState.LeftButton == ButtonState.Pressed)
@@ -66,8 +66,7 @@ namespace Subsurface
if (OnClicked != null)
{
if (OnClicked(this, UserData)) state = ComponentState.Selected;
}
}
}
}
else
@@ -87,7 +86,7 @@ namespace Subsurface
DrawChildren(spriteBatch);
if (!Enabled) GUI.DrawRectangle(spriteBatch, rect, Color.Gray*0.5f*alpha, true);
if (!Enabled) GUI.DrawRectangle(spriteBatch, rect, Color.Gray*0.5f, true);
}
}
}
+18 -5
View File
@@ -142,14 +142,27 @@ namespace Subsurface
return null;
}
public bool IsParentOf(GUIComponent component)
{
foreach (GUIComponent child in children)
{
if (child == component) return true;
if (child.IsParentOf(component)) return true;
}
return false;
}
public virtual void Draw(SpriteBatch spriteBatch)
{
Color newColor = color;
if (state == ComponentState.Selected) newColor = selectedColor;
if (state == ComponentState.Hover) newColor = hoverColor;
GUI.DrawRectangle(spriteBatch, rect, newColor*alpha, true);
DrawChildren(spriteBatch);
//Color newColor = color;
//if (state == ComponentState.Selected) newColor = selectedColor;
//if (state == ComponentState.Hover) newColor = hoverColor;
//GUI.DrawRectangle(spriteBatch, rect, newColor*alpha, true);
//DrawChildren(spriteBatch);
}
public virtual void Update(float deltaTime)
+12
View File
@@ -27,5 +27,17 @@ namespace Subsurface
parent.AddChild(this);
}
public override void Draw(Microsoft.Xna.Framework.Graphics.SpriteBatch spriteBatch)
{
base.Draw(spriteBatch);
Color newColor = color;
if (state == ComponentState.Selected) newColor = selectedColor;
if (state == ComponentState.Hover) newColor = hoverColor;
GUI.DrawRectangle(spriteBatch, rect, newColor * alpha, true);
DrawChildren(spriteBatch);
}
}
}
+3 -4
View File
@@ -117,7 +117,7 @@ namespace Subsurface
public override void Update(float deltaTime)
{
base.Update(deltaTime);
scrollBar.Update(deltaTime);
}
@@ -188,7 +188,7 @@ namespace Subsurface
public override void Draw(SpriteBatch spriteBatch)
{
base.Draw(spriteBatch);
GUI.DrawRectangle(spriteBatch, rect, color*alpha, true);
int x = rect.X, y = rect.Y;
@@ -206,7 +206,6 @@ namespace Subsurface
}
}
for (int i = 0; i < children.Count; i++ )
{
GUIComponent child = children[i];
@@ -232,7 +231,7 @@ namespace Subsurface
if (CheckSelected() != selected.UserData) selected = null;
}
}
else if (child.Rect.Contains(PlayerInput.GetMouseState.Position) && enabled)
else if (enabled && (MouseOn==this || ( MouseOn!=null && this.IsParentOf(MouseOn))) && child.Rect.Contains(PlayerInput.GetMouseState.Position))
{
child.State = ComponentState.Hover;
if (PlayerInput.LeftButtonClicked())
+22 -19
View File
@@ -3,27 +3,29 @@ using System.Collections.Generic;
namespace Subsurface
{
class GUIMessageBox
class GUIMessageBox : GUIFrame
{
public static Queue<GUIMessageBox> messageBoxes = new Queue<GUIMessageBox>();
const int DefaultWidth=400, DefaultHeight=200;
public delegate bool OnClickedHandler(GUIButton button, object obj);
public OnClickedHandler OnClicked;
//public delegate bool OnClickedHandler(GUIButton button, object obj);
//public OnClickedHandler OnClicked;
GUIFrame frame;
//GUIFrame frame;
GUIButton[] buttons;
public GUIMessageBox(string header, string text)
: this(header, text, new string[] {"OK"})
{ }
public GUIMessageBox(string header, string text, string[] buttons, Alignment textAlignment = (Alignment.Left |Alignment.Top))
{
frame = new GUIFrame(new Rectangle(Game1.GraphicsWidth/2-DefaultWidth/2, Game1.GraphicsHeight/2-DefaultHeight/2, DefaultWidth, DefaultHeight),
GUI.style.backGroundColor, Alignment.CenterX, GUI.style);
frame.Padding = GUI.style.smallPadding;
this.buttons[0].OnClicked = OkClicked;
}
public GUIMessageBox(string header, string text, string[] buttons, Alignment textAlignment = (Alignment.Left | Alignment.Top))
: base(new Rectangle(Game1.GraphicsWidth / 2 - DefaultWidth / 2, Game1.GraphicsHeight / 2 - DefaultHeight / 2, DefaultWidth, DefaultHeight),
GUI.style.backGroundColor, Alignment.CenterX, GUI.style)
{
Padding = GUI.style.smallPadding;
if (buttons == null || buttons.Length == 0)
{
@@ -31,24 +33,25 @@ namespace Subsurface
return;
}
new GUITextBlock(new Rectangle(0, 5, 0, 30), header, Color.Transparent, Color.White, textAlignment, frame, true);
new GUITextBlock(new Rectangle(0,50,0,DefaultHeight-70),text, Color.Transparent, Color.White, textAlignment, frame, true);
new GUITextBlock(new Rectangle(0, 0, 0, 30), header, Color.Transparent, Color.White, textAlignment, this, true);
new GUITextBlock(new Rectangle(0, 30, 0, DefaultHeight - 70), text, Color.Transparent, Color.White, textAlignment, this, true);
int x = 0;
this.buttons = new GUIButton[buttons.Length];
for (int i=0; i<buttons.Length; i++)
for (int i = 0; i < buttons.Length; i++)
{
this.buttons[i] = new GUIButton(new Rectangle(x,0,150,30), buttons[i], GUI.style, Alignment.Left, frame);
this.buttons[i].OnClicked = ButtonClicked;
this.buttons[i] = new GUIButton(new Rectangle(x, 0, 150, 30), buttons[i], GUI.style, Alignment.Left | Alignment.Bottom, this);
x += this.buttons[i].Rect.Width + 20;
}
messageBoxes.Enqueue(this);
}
private bool ButtonClicked(GUIButton button, object obj)
private bool OkClicked(GUIButton button, object obj)
{
if (OnClicked==null) return true;
return OnClicked(button, obj);
messageBoxes.Dequeue();
return true;
}
}