misc UI stuff, gamesession additions, limbs don't have individual health anymore, background music
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@@ -298,7 +298,7 @@ namespace Subsurface
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if (impact > l.impactTolerance)
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{
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l.Damage += (impact-l.impactTolerance*0.1f);
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character.Health -= (impact-l.impactTolerance*0.1f);
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strongestImpact = Math.Max(strongestImpact, impact - l.impactTolerance);
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}
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}
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