Server port included in refresh and remove requests to master server, spectators see indicators for both subs during combat missions

This commit is contained in:
Regalis
2017-02-21 20:46:08 +02:00
parent d50eba55a6
commit d7aba531d7
2 changed files with 16 additions and 5 deletions

View File

@@ -227,6 +227,7 @@ namespace Barotrauma.Networking
var request = new RestRequest("masterserver3.php", Method.GET);
request.AddParameter("action", "refreshserver");
request.AddParameter("serverport", Port);
request.AddParameter("gamestarted", gameStarted ? 1 : 0);
request.AddParameter("currplayers", connectedClients.Count);
request.AddParameter("maxplayers", config.MaximumConnections);
@@ -2009,6 +2010,7 @@ namespace Barotrauma.Networking
{
var request = new RestRequest("masterserver2.php", Method.GET);
request.AddParameter("action", "removeserver");
request.AddParameter("serverport", Port);
restClient.Execute(request);
restClient = null;