(78fa52fb7) Add a bunch of null checks, which should fix the issues with shuttles.

This commit is contained in:
Joonas Rikkonen
2019-05-16 06:51:34 +03:00
parent a2f97bf303
commit d794d22de0
15 changed files with 333 additions and 242 deletions
@@ -734,6 +734,25 @@ namespace Barotrauma.Items.Components
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);
Entity.Spawner.AddToRemoveQueue(targetItem);
MoveInputQueue();
PutItemsToLinkedContainer();
}
else
{
if (outputContainer.Inventory.Items.All(i => i != null))
{
targetItem.Drop(dropper: null);
}
else
{
outputContainer.Inventory.TryPutItem(targetItem, user: null, createNetworkEvent: true);
}
}
if (targetItem.Prefab.DeconstructItems.Any())
{
inputContainer.Inventory.RemoveItem(targetItem);