Tweaked AITarget ranges: now it's possible to evade some monsters by stopping the sub and/or turning off noisy devices, AITarget ranges can be made visible by entering "ShowAITargets" in the console, misc cleanup

This commit is contained in:
Regalis
2016-03-12 21:35:08 +02:00
parent c99f94b1de
commit d713874bd6
11 changed files with 113 additions and 104 deletions
+3 -3
View File
@@ -12,7 +12,7 @@
<sound file="door.ogg" type="OnUse" range="500.0"/>
</Door>
<AiTarget sightrange="5000.0"/>
<AiTarget sightrange="500.0"/>
<fixrequirement name="Mechanical repairs">
<skill name="Construction" level="40"/>
@@ -40,7 +40,7 @@
<sound file="door.ogg" type="OnUse" range="500.0"/>
</Door>
<AiTarget sightrange="5000.0"/>
<AiTarget sightrange="500.0"/>
<fixrequirement name="Mechanical repairs">
<skill name="Construction" level="40"/>
@@ -68,7 +68,7 @@
<sound file="door.ogg" type="OnUse" range="500.0"/>
</Door>
<AiTarget sightrange="5000.0"/>
<AiTarget sightrange="500.0"/>
<fixrequirement name="Mechanical repairs">
<skill name="Construction" level="40"/>