(3d327d975) Merge branch 'dev' into human-ai
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+39
-1
@@ -4,6 +4,7 @@ using System;
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using System.Linq;
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using Barotrauma.Extensions;
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using FarseerPhysics;
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using Barotrauma.Items.Components;
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namespace Barotrauma
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{
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@@ -14,6 +15,7 @@ namespace Barotrauma
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public Item Item { get; private set; }
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private AIObjectiveGoTo goToObjective;
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private AIObjectiveContainItem refuelObjective;
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private float previousCondition = -1;
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private RepairTool repairTool;
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@@ -71,11 +73,46 @@ namespace Barotrauma
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}
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}
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// Only continue when the get item sub objectives have been completed.
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if (subObjectives.Any(so => so is AIObjectiveGetItem)) { return; }
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if (subObjectives.Any()) { return; }
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if (repairTool == null)
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{
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FindRepairTool();
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}
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if (repairTool != null)
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{
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var containedItems = repairTool.Item.ContainedItems;
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if (containedItems == null)
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{
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#if DEBUG
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DebugConsole.ThrowError("AIObjectiveRepairItem failed - the item \"" + repairTool + "\" has no proper inventory");
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#endif
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abandon = true;
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return;
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}
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// Drop empty tanks
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foreach (Item containedItem in containedItems)
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{
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if (containedItem == null) { continue; }
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if (containedItem.Condition <= 0.0f)
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{
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containedItem.Drop(character);
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}
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}
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RelatedItem item = null;
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Item fuel = null;
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foreach (RelatedItem requiredItem in repairTool.requiredItems[RelatedItem.RelationType.Contained])
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{
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item = requiredItem;
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fuel = containedItems.FirstOrDefault(it => it.Condition > 0.0f && requiredItem.MatchesItem(it));
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if (fuel != null) { break; }
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}
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if (fuel == null)
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{
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RemoveSubObjective(ref goToObjective);
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TryAddSubObjective(ref refuelObjective, () => new AIObjectiveContainItem(character, item.Identifiers, repairTool.Item.GetComponent<ItemContainer>(), objectiveManager));
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return;
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}
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}
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if (character.CurrentHull == Item.CurrentHull && character.CanInteractWith(Item))
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{
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if (repairTool != null)
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@@ -112,6 +149,7 @@ namespace Barotrauma
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}
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else
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{
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RemoveSubObjective(ref refuelObjective);
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// If cannot reach the item, approach it.
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TryAddSubObjective(ref goToObjective,
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constructor: () =>
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