SharpFont + ScalableFont implementation
https://github.com/Robmaister/SharpFont TODO: replace Code Bold.otf with the full version, fix any bugs, build on Linux, possibly move ToolBox string wrapping and limiting logic to ScalableFont class for better results.
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@@ -115,7 +115,7 @@ namespace Barotrauma.Items.Components
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//GUI.DrawRectangle(spriteBatch, new Rectangle(x, y, width, height), Color.Black, true);
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spriteBatch.DrawString(GUI.Font, "Force: " + (int)(targetForce) + " %", new Vector2(GuiFrame.Rect.X + 30, GuiFrame.Rect.Y + 30), Color.White);
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GUI.Font.DrawString(spriteBatch, "Force: " + (int)(targetForce) + " %", new Vector2(GuiFrame.Rect.X + 30, GuiFrame.Rect.Y + 30), Color.White);
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}
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public override void AddToGUIUpdateList()
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@@ -158,7 +158,7 @@ namespace Barotrauma.Items.Components
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GuiFrame.Draw(spriteBatch);
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spriteBatch.DrawString(GUI.Font, "Pumping speed: " + (int)flowPercentage + " %", new Vector2(x + 40, y + 85), Color.White);
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GUI.Font.DrawString(spriteBatch, "Pumping speed: " + (int)flowPercentage + " %", new Vector2(x + 40, y + 85), Color.White);
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}
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@@ -443,9 +443,9 @@ namespace Barotrauma.Items.Components
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//GUI.DrawRectangle(spriteBatch, new Rectangle(x, y, width, height), Color.Black, true);
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spriteBatch.DrawString(GUI.Font, "Output: " + (int)temperature + " kW",
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GUI.Font.DrawString(spriteBatch, "Output: " + (int)temperature + " kW",
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new Vector2(x + 450, y + 30), Color.Red);
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spriteBatch.DrawString(GUI.Font, "Grid load: " + (int)load + " kW",
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GUI.Font.DrawString(spriteBatch, "Grid load: " + (int)load + " kW",
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new Vector2(x + 600, y + 30), Color.Yellow);
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float maxLoad = 0.0f;
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@@ -460,18 +460,18 @@ namespace Barotrauma.Items.Components
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DrawGraph(loadGraph, spriteBatch,
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new Rectangle(x + 30, y + 30, 400, 250), Math.Max(10000.0f, maxLoad), xOffset, Color.Yellow);
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spriteBatch.DrawString(GUI.Font, "Shutdown Temperature: " + (int)shutDownTemp, new Vector2(x + 450, y + 80), Color.White);
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GUI.Font.DrawString(spriteBatch, "Shutdown Temperature: " + (int)shutDownTemp, new Vector2(x + 450, y + 80), Color.White);
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//spriteBatch.DrawString(GUI.Font, "Automatic Temperature Control: " + ((autoTemp) ? "ON" : "OFF"), new Vector2(x + 450, y + 180), Color.White);
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//GUI.Font.DrawString(spriteBatch, "Automatic Temperature Control: " + ((autoTemp) ? "ON" : "OFF"), new Vector2(x + 450, y + 180), Color.White);
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y += 300;
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spriteBatch.DrawString(GUI.Font, "Fission rate: " + (int)fissionRate + " %", new Vector2(x + 30, y), Color.White);
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GUI.Font.DrawString(spriteBatch, "Fission rate: " + (int)fissionRate + " %", new Vector2(x + 30, y), Color.White);
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DrawGraph(fissionRateGraph, spriteBatch,
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new Rectangle(x + 30, y + 30, 200, 100), 100.0f, xOffset, Color.Orange);
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spriteBatch.DrawString(GUI.Font, "Cooling rate: " + (int)coolingRate + " %", new Vector2(x + 320, y), Color.White);
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GUI.Font.DrawString(spriteBatch, "Cooling rate: " + (int)coolingRate + " %", new Vector2(x + 320, y), Color.White);
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DrawGraph(coolingRateGraph, spriteBatch,
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new Rectangle(x + 320, y + 30, 200, 100), 100.0f, xOffset, Color.LightBlue);
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@@ -232,11 +232,11 @@ namespace Barotrauma.Items.Components
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int y = GuiFrame.Rect.Y;
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//GUI.DrawRectangle(spriteBatch, new Rectangle(x, y, width, height), Color.Black, true);
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spriteBatch.DrawString(GUI.Font,
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GUI.Font.DrawString(spriteBatch,
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"Charge: " + (int)charge + "/" + (int)capacity + " kWm (" + (int)((charge / capacity) * 100.0f) + " %)",
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new Vector2(x + 30, y + 30), Color.White);
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spriteBatch.DrawString(GUI.Font, "Recharge rate: " + (int)((rechargeSpeed / maxRechargeSpeed) * 100.0f) + " %", new Vector2(x + 30, y + 95), Color.White);
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GUI.Font.DrawString(spriteBatch, "Recharge rate: " + (int)((rechargeSpeed / maxRechargeSpeed) * 100.0f) + " %", new Vector2(x + 30, y + 95), Color.White);
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}
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public override void AddToGUIUpdateList()
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@@ -179,8 +179,8 @@ namespace Barotrauma.Items.Components
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GuiFrame.Draw(spriteBatch);
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spriteBatch.DrawString(GUI.Font, "Power: " + (int)(-currPowerConsumption) + " kW", new Vector2(x + 30, y + 30), Color.White);
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spriteBatch.DrawString(GUI.Font, "Load: " + (int)powerLoad + " kW", new Vector2(x + 30, y + 100), Color.White);
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GUI.Font.DrawString(spriteBatch, "Power: " + (int)(-currPowerConsumption) + " kW", new Vector2(x + 30, y + 30), Color.White);
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GUI.Font.DrawString(spriteBatch, "Load: " + (int)powerLoad + " kW", new Vector2(x + 30, y + 100), Color.White);
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}
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public override void AddToGUIUpdateList()
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@@ -316,7 +316,7 @@ namespace Barotrauma.Items.Components
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private void Draw(SpriteBatch spriteBatch, Item item, Vector2 position, Vector2 labelPos, Vector2 wirePosition, bool mouseIn, Wire equippedWire, float wireInterval)
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{
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//spriteBatch.DrawString(GUI.SmallFont, Name, new Vector2(labelPos.X, labelPos.Y-10), Color.White);
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//GUI.SmallFont.DrawString(spriteBatch, Name, new Vector2(labelPos.X, labelPos.Y-10), Color.White);
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GUI.DrawString(spriteBatch, labelPos, Name, IsPower ? Color.Red : Color.White, Color.Black,0, GUI.SmallFont);
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GUI.DrawRectangle(spriteBatch, new Rectangle((int)position.X-10, (int)position.Y-10, 20, 20), Color.White);
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