SharpFont + ScalableFont implementation
https://github.com/Robmaister/SharpFont TODO: replace Code Bold.otf with the full version, fix any bugs, build on Linux, possibly move ToolBox string wrapping and limiting logic to ScalableFont class for better results.
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@@ -110,6 +110,7 @@
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<Compile Include="Source\Events\Missions\MonsterMission.cs" />
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<Compile Include="Source\Events\Missions\SalvageMission.cs" />
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<Compile Include="Source\Events\ArtifactEvent.cs" />
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<Compile Include="Source\Fonts\ScalableFont.cs" />
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<Compile Include="Source\GameSession\CargoManager.cs" />
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<Compile Include="Source\GameSession\GameModes\GameModePreset.cs" />
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<Compile Include="Source\GameSession\GameModes\MissionMode.cs" />
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@@ -1042,6 +1043,9 @@
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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<SubType>Designer</SubType>
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</Content>
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<Content Include="freetype6.dll">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</Content>
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<Content Include="Icon.ico" />
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<Content Include="Mods\info.txt">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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@@ -1217,6 +1221,9 @@
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<None Include="Content\Characters\Watcher\watch6.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="Content\CODE Bold.otf">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="Content\Content.mgcb">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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@@ -1226,6 +1233,12 @@
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<None Include="Content\effects.mgfx">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="Content\Exo2-Light.otf">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="Content\Exo2-Medium.otf">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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<None Include="Content\Items\Artifacts\aliendoor.ogg">
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<CopyToOutputDirectory>PreserveNewest</CopyToOutputDirectory>
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</None>
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@@ -1676,6 +1689,10 @@
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<Project>{49ba1c69-6104-41ac-a5d8-b54fa9f696e8}</Project>
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<Name>Lidgren.Network</Name>
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</ProjectReference>
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<ProjectReference Include="..\SharpFont\Source\SharpFont\SharpFont.csproj">
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<Project>{c293db32-fa42-486d-b128-5a12522fae4e}</Project>
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<Name>SharpFont</Name>
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</ProjectReference>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
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