v1.0.21.0 (summer patch hotfix)
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+2
-1
@@ -200,7 +200,8 @@ namespace Barotrauma
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Leak.linkedTo.Any(e => e is Hull h && (character.CurrentHull == h || h.linkedTo.Contains(character.CurrentHull))),
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endNodeFilter = IsSuitableEndNode,
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// The Go To objective can be abandoned if the leak is fixed (in which case we don't want to use the dialogue)
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SpeakCannotReachCondition = () => !CheckObjectiveSpecific()
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// Only report about contextual targets.
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SpeakCannotReachCondition = () => isPriority && !CheckObjectiveSpecific()
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},
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onAbandon: () =>
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{
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