Bunch of crew AI bugfixes/improvements:
- replacing empty oxygen tanks - fixed characters only fixing leaks in the outer hull - prioritizing large leaks over small ones - fixed characters doing nothing after fixing all the leaks (and sinking to the bottom if they happen to be outside) - more accurate welder aiming - AIObjectiveGetItem makes the characters go to the cabinet/container an item is inside, not to the actual item (which may not be actually positioned at the container)
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@@ -38,6 +38,8 @@ namespace Barotrauma
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public Door ConnectedDoor;
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public Structure ConnectedWall;
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public Vector2 LerpedFlowForce
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{
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get { return lerpedFlowForce; }
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