Bunch of crew AI bugfixes/improvements:

- replacing empty oxygen tanks
- fixed characters only fixing leaks in the outer hull
- prioritizing large leaks over small ones
- fixed characters doing nothing after fixing all the leaks (and sinking to the bottom if they happen to be outside)
- more accurate welder aiming
- AIObjectiveGetItem makes the characters go to the cabinet/container an item is inside, not to the actual item (which may not be actually positioned at the container)
This commit is contained in:
Regalis
2016-03-16 17:41:59 +02:00
parent 804510b144
commit d6a57f9533
15 changed files with 228 additions and 163 deletions
+14
View File
@@ -466,6 +466,20 @@ namespace Barotrauma
}
return CurrentHull;
}
public Item GetRootContainer()
{
if (Container == null) return null;
Item rootContainer = Container;
while (rootContainer.Container != null)
{
rootContainer = rootContainer.Container;
}
return rootContainer;
}
public void AddTag(string tag)
{