Bunch of crew AI bugfixes/improvements:
- replacing empty oxygen tanks - fixed characters only fixing leaks in the outer hull - prioritizing large leaks over small ones - fixed characters doing nothing after fixing all the leaks (and sinking to the bottom if they happen to be outside) - more accurate welder aiming - AIObjectiveGetItem makes the characters go to the cabinet/container an item is inside, not to the actual item (which may not be actually positioned at the container)
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@@ -171,7 +171,7 @@ namespace Barotrauma.Items.Components
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}
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}
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ApplyStatusEffects(ActionType.OnUse, 1.0f, null);
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ApplyStatusEffects(ActionType.OnUse, 1.0f);
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item.body.FarseerBody.OnCollision -= OnProjectileCollision;
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