Bunch of crew AI bugfixes/improvements:

- replacing empty oxygen tanks
- fixed characters only fixing leaks in the outer hull
- prioritizing large leaks over small ones
- fixed characters doing nothing after fixing all the leaks (and sinking to the bottom if they happen to be outside)
- more accurate welder aiming
- AIObjectiveGetItem makes the characters go to the cabinet/container an item is inside, not to the actual item (which may not be actually positioned at the container)
This commit is contained in:
Regalis
2016-03-16 17:41:59 +02:00
parent 804510b144
commit d6a57f9533
15 changed files with 228 additions and 163 deletions
@@ -171,7 +171,7 @@ namespace Barotrauma.Items.Components
}
}
ApplyStatusEffects(ActionType.OnUse, 1.0f, null);
ApplyStatusEffects(ActionType.OnUse, 1.0f);
item.body.FarseerBody.OnCollision -= OnProjectileCollision;