Bunch of crew AI bugfixes/improvements:
- replacing empty oxygen tanks - fixed characters only fixing leaks in the outer hull - prioritizing large leaks over small ones - fixed characters doing nothing after fixing all the leaks (and sinking to the bottom if they happen to be outside) - more accurate welder aiming - AIObjectiveGetItem makes the characters go to the cabinet/container an item is inside, not to the actual item (which may not be actually positioned at the container)
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@@ -173,7 +173,7 @@ namespace Barotrauma
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keyboardDispatcher = new KeyboardDispatcher(window);
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}
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public T GetChild<T>()
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public T GetChild<T>() where T : GUIComponent
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{
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foreach (GUIComponent child in children)
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{
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@@ -182,7 +182,7 @@ namespace Barotrauma
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return default(T);
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}
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public GUIComponent GetChild(object obj)
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{
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foreach (GUIComponent child in children)
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