Bunch of crew AI bugfixes/improvements:

- replacing empty oxygen tanks
- fixed characters only fixing leaks in the outer hull
- prioritizing large leaks over small ones
- fixed characters doing nothing after fixing all the leaks (and sinking to the bottom if they happen to be outside)
- more accurate welder aiming
- AIObjectiveGetItem makes the characters go to the cabinet/container an item is inside, not to the actual item (which may not be actually positioned at the container)
This commit is contained in:
Regalis
2016-03-16 17:41:59 +02:00
parent 804510b144
commit d6a57f9533
15 changed files with 228 additions and 163 deletions
+2 -2
View File
@@ -173,7 +173,7 @@ namespace Barotrauma
keyboardDispatcher = new KeyboardDispatcher(window);
}
public T GetChild<T>()
public T GetChild<T>() where T : GUIComponent
{
foreach (GUIComponent child in children)
{
@@ -182,7 +182,7 @@ namespace Barotrauma
return default(T);
}
public GUIComponent GetChild(object obj)
{
foreach (GUIComponent child in children)