From d60fd839c7a39e083192b8d75d4d0e4a5a5abd12 Mon Sep 17 00:00:00 2001 From: Joonas Rikkonen Date: Tue, 4 Jun 2019 16:42:38 +0300 Subject: [PATCH] (a207445eb) Show the traitor greeting message before the code word message (saw one streamer read the code words out loud before realizing he was a traitor and that it was secret information). --- .../Source/GameSession/GameModes/TraitorManager.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Barotrauma/BarotraumaServer/Source/GameSession/GameModes/TraitorManager.cs b/Barotrauma/BarotraumaServer/Source/GameSession/GameModes/TraitorManager.cs index 3c05f2ef0..fcd96b419 100644 --- a/Barotrauma/BarotraumaServer/Source/GameSession/GameModes/TraitorManager.cs +++ b/Barotrauma/BarotraumaServer/Source/GameSession/GameModes/TraitorManager.cs @@ -23,8 +23,8 @@ namespace Barotrauma var greetingChatMsg = ChatMessage.Create(null, greetingMessage, ChatMessageType.Server, null); var moreAgentsChatMsg = ChatMessage.Create(null, moreAgentsMessage, ChatMessageType.Server, null); - var greetingMsgBox = ChatMessage.Create(null, greetingMessage, ChatMessageType.MessageBox, null); var moreAgentsMsgBox = ChatMessage.Create(null, moreAgentsMessage, ChatMessageType.MessageBox, null); + var greetingMsgBox = ChatMessage.Create(null, greetingMessage, ChatMessageType.MessageBox, null); Client traitorClient = server.ConnectedClients.Find(c => c.Character == Character); GameMain.Server.SendDirectChatMessage(greetingChatMsg, traitorClient);