Merge branch 'master' of https://github.com/Regalis11/Barotrauma into develop

This commit is contained in:
EvilFactory
2023-01-31 13:17:15 -03:00
232 changed files with 4481 additions and 2283 deletions
@@ -25,7 +25,7 @@ namespace Barotrauma.Items.Components
private string prevSignal;
private readonly int[] channelMemory = new int[ChannelMemorySize];
private int[] channelMemory = new int[ChannelMemorySize];
private Connection signalInConnection;
private Connection signalOutConnection;
@@ -109,7 +109,17 @@ namespace Barotrauma.Items.Components
{
list.Add(this);
IsActive = true;
channelMemory = element.GetAttributeIntArray("channelmemory", new int[ChannelMemorySize]);
}
public override void Load(ContentXElement componentElement, bool usePrefabValues, IdRemap idRemap)
{
base.Load(componentElement, usePrefabValues, idRemap);
channelMemory = componentElement.GetAttributeIntArray("channelmemory", new int[ChannelMemorySize]);
if (channelMemory.Length != ChannelMemorySize)
{
DebugConsole.AddWarning($"Error when loading item {item.Prefab.Identifier}: the size of the channel memory doesn't match the default value of {ChannelMemorySize}. Resizing...");
Array.Resize(ref channelMemory, ChannelMemorySize);
}
}
public override void OnItemLoaded()