Lighting improvements: lightmap is drawn over all structures and blurred, flashlight item, OnContained statuseffects are also applied when the item is contained in a characterinventory

This commit is contained in:
Regalis
2016-05-07 09:13:23 +03:00
parent ef05650c01
commit d5f6fff2c2
14 changed files with 384 additions and 129 deletions
+1 -1
View File
@@ -237,7 +237,7 @@ namespace Barotrauma
TitleScreen.LoadState = 80.0f;
yield return CoroutineStatus.Running;
GameScreen = new GameScreen(Graphics.GraphicsDevice);
GameScreen = new GameScreen(Graphics.GraphicsDevice, Content);
TitleScreen.LoadState = 90.0f;
yield return CoroutineStatus.Running;