Lighting improvements: lightmap is drawn over all structures and blurred, flashlight item, OnContained statuseffects are also applied when the item is contained in a characterinventory
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@@ -237,7 +237,7 @@ namespace Barotrauma
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TitleScreen.LoadState = 80.0f;
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yield return CoroutineStatus.Running;
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GameScreen = new GameScreen(Graphics.GraphicsDevice);
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GameScreen = new GameScreen(Graphics.GraphicsDevice, Content);
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TitleScreen.LoadState = 90.0f;
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yield return CoroutineStatus.Running;
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