Lighting improvements: lightmap is drawn over all structures and blurred, flashlight item, OnContained statuseffects are also applied when the item is contained in a characterinventory
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@@ -109,7 +109,6 @@
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</ItemContainer>
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</Item>
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<Item
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name="Underwater Scooter"
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category="Equipment"
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@@ -135,8 +134,8 @@
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<StatusEffect type="OnUse" target="Contained" targetnames="Battery Cell" Condition="-1.0"/>
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<sound file="scooter.ogg" type="OnUse" range="500.0" loop="true"/>
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<LightComponent LightColor="1.0,1.0,1.0,1.0" Flicker="0.2" range="600">
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<LightTexture texture="Content/Lights/lightcone.png" origin="0.1, 0.5" size="2.0,1.0"/>
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<LightComponent LightColor="1.0,1.0,1.0,1.0" Flicker="0.2" range="800">
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<LightTexture texture="Content/Lights/lightcone.png" origin="0.05, 0.5" size="2.0,1.0"/>
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</LightComponent>
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</Propulsion>
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