Server job assigning logic, submarine movement syncing, submarine collision improvements, spawnpoints in levels

This commit is contained in:
Regalis
2015-07-08 11:37:47 +03:00
parent 3af9b8183b
commit d56f7f3f77
155 changed files with 39772 additions and 261 deletions
+1 -11
View File
@@ -255,17 +255,7 @@ namespace Subsurface
.Select(s => s[Rand.Int(s.Length)])
.ToArray());
}
public static int SeedToInt(string seed)
{
StringBuilder sb = new StringBuilder();
for (int i = 0; i < seed.Length; i++)
{
sb.Append((int)seed[i]);
}
return int.Parse(sb.ToString()) % int.MaxValue;
}
public static string WrapText(string text, float lineWidth)
{
if (GUI.font.MeasureString(text).X < lineWidth) return text;