Server job assigning logic, submarine movement syncing, submarine collision improvements, spawnpoints in levels
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@@ -59,7 +59,6 @@
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<Compile Include="Characters\CharacterInfo.cs" />
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<Compile Include="Characters\AI\ISteerable.cs" />
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<Compile Include="Characters\DelayedEffect.cs" />
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<Compile Include="Characters\Job.cs" />
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<Compile Include="Characters\Jobs\Job.cs" />
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<Compile Include="Characters\Jobs\JobPrefab.cs" />
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<Compile Include="Characters\AI\SteeringManager.cs" />
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@@ -198,10 +197,6 @@
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<Compile Include="Map\Hull.cs" />
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</ItemGroup>
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<ItemGroup>
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<Reference Include="FarseerPhysics MonoGame, Version=3.5.0.30657, Culture=neutral, processorArchitecture=x86">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>bin\Windows\Debug\FarseerPhysics MonoGame.dll</HintPath>
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</Reference>
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<Reference Include="Lidgren.Network, Version=3.3.0.2069, Culture=neutral, processorArchitecture=MSIL">
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<SpecificVersion>False</SpecificVersion>
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<HintPath>.\Lidgren.Network.dll</HintPath>
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@@ -720,6 +715,10 @@
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<Folder Include="Data\Saves\" />
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</ItemGroup>
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<ItemGroup>
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<ProjectReference Include="..\Farseer Physics Engine 3.5\Farseer Physics MonoGame.csproj">
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<Project>{0aad36e3-51a5-4a07-ab60-5c8a66bd38b7}</Project>
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<Name>Farseer Physics MonoGame</Name>
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</ProjectReference>
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<ProjectReference Include="..\Subsurface_content\Subsurface_content\Subsurface_content.csproj">
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<Project>{1e6bf44d-6e31-40cc-8321-3d5958c983e7}</Project>
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<Name>Subsurface_content</Name>
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