Server job assigning logic, submarine movement syncing, submarine collision improvements, spawnpoints in levels

This commit is contained in:
Regalis
2015-07-08 11:37:47 +03:00
parent 3af9b8183b
commit d56f7f3f77
155 changed files with 39772 additions and 261 deletions
+4 -5
View File
@@ -59,7 +59,6 @@
<Compile Include="Characters\CharacterInfo.cs" />
<Compile Include="Characters\AI\ISteerable.cs" />
<Compile Include="Characters\DelayedEffect.cs" />
<Compile Include="Characters\Job.cs" />
<Compile Include="Characters\Jobs\Job.cs" />
<Compile Include="Characters\Jobs\JobPrefab.cs" />
<Compile Include="Characters\AI\SteeringManager.cs" />
@@ -198,10 +197,6 @@
<Compile Include="Map\Hull.cs" />
</ItemGroup>
<ItemGroup>
<Reference Include="FarseerPhysics MonoGame, Version=3.5.0.30657, Culture=neutral, processorArchitecture=x86">
<SpecificVersion>False</SpecificVersion>
<HintPath>bin\Windows\Debug\FarseerPhysics MonoGame.dll</HintPath>
</Reference>
<Reference Include="Lidgren.Network, Version=3.3.0.2069, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>.\Lidgren.Network.dll</HintPath>
@@ -720,6 +715,10 @@
<Folder Include="Data\Saves\" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\Farseer Physics Engine 3.5\Farseer Physics MonoGame.csproj">
<Project>{0aad36e3-51a5-4a07-ab60-5c8a66bd38b7}</Project>
<Name>Farseer Physics MonoGame</Name>
</ProjectReference>
<ProjectReference Include="..\Subsurface_content\Subsurface_content\Subsurface_content.csproj">
<Project>{1e6bf44d-6e31-40cc-8321-3d5958c983e7}</Project>
<Name>Subsurface_content</Name>