Server job assigning logic, submarine movement syncing, submarine collision improvements, spawnpoints in levels
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@@ -111,14 +111,14 @@ namespace Subsurface
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this.savePath = savePath;
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}
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public void StartShift(TimeSpan duration, string levelSeed, int scriptedEventCount = 1)
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public void StartShift(TimeSpan duration, string levelSeed)
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{
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Level level = Level.CreateRandom(levelSeed);
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StartShift(duration, level, scriptedEventCount);
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StartShift(duration, level);
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}
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public void StartShift(TimeSpan duration, Level level, int scriptedEventCount = 1)
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public void StartShift(TimeSpan duration, Level level)
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{
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//if (crewManager.characterInfos.Count == 0) return;
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@@ -135,7 +135,7 @@ namespace Subsurface
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}
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//crewManager.StartShift();
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taskManager.StartShift(scriptedEventCount);
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taskManager.StartShift(level);
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}
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public void EndShift(string endMessage)
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