Server job assigning logic, submarine movement syncing, submarine collision improvements, spawnpoints in levels
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@@ -119,7 +119,7 @@ namespace Subsurface
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foreach (CharacterInfo ci in characterInfos)
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{
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WayPoint randomWayPoint = WayPoint.GetRandom(WayPoint.SpawnType.Human);
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WayPoint randomWayPoint = WayPoint.GetRandom(SpawnType.Human);
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Vector2 position = (randomWayPoint == null) ? Vector2.Zero : randomWayPoint.SimPosition;
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Character character = new Character(ci.File, position, ci);
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